Keith S. Wilson

Keith S. Wilson is currently a Stegner Fellow of poetry at Stanford. He is a multi-disciplinary artist, working in game design, photography, and new media, and is an Affrilachian Poet and a Cave Canem fellow as well as a recipient of an NEA Fellowship, an Elizabeth George Foundation Grant, and an Illinois Arts Council Agency Award. Keith was a Gregory Djanikian Scholar, and his poetry has won the Rumi Prize and been anthologized in Best New Poets and Best of the Net. His book, Fieldnotes on Ordinary Love (Copper Canyon), was recognized by The New York Times as a best new book of poetry.

Selected Publications

POETRY: “spell to trace a rainbow to its apogee,” The Georgia Review

POETRY: “Batter Bread,” The Atlantic

POETRY: “line dance for an american textbook,” Poetry

POETRY: “reportage on a theory,” Poetry

POETRY: “Black Matters,” Poetry

Topics addressed in readings:

  • Black identity

  • Love 

  • Multi-racial identity

  • Masculinity

  • Science and technology

  • Video games

  • Formalism

  • Visual poetics

  • Digital poetics

  • American politics

Sample workshop 1: breaking form: working in visual poetics

If a picture is worth a thousand words, what about a picture made from a thousand words? Poems that use typography, white space, and such non-textual visual elements as illustration, color, and graphic design are at the forefront of contemporary poetry. Many of us are familiar with the “concrete poem,” but what else can thinking about poetry as a visual form do for your writing? In this workshop, we will look at examples of visual poems and do exercises for brainstorming and writing. By the end, you will have drafted at least one poem that uses visual elements as well as traditional poetry techniques.

sample workshop 2: Getting Interactive: Writing Digital "Choose-Your-Own-Adventure"-style stories and Games

If you've ever read a Choose-Your-Own-Adventure book, or "played" Netflix's "Bandersnatch," you are already familiar with the concept of a branching narrative. In a branching narrative, a reader experiences a story that occasionally allows them a choice which changes the results of the narrative. The good news is you don't have to know much about computers to write one. And knowing how to write interactive fiction is key to opening up an industry that hires hundreds of creative writers a year (the video game industry). In this talk, we will learn about the unique affordances and challenges of writing an interactive narrative, as well as go over a quick tutorial of how to get started immediately. No knowledge of games or programming needed!

testimonials

“Wilson’s debut explores love, violence, isolation, and enduring uncertainty. Beneath ostensible happiness, the speaker exhumes ambivalence through stark honesty: “Loving is a misnomer, because you are expected// of your heart’s opinion on a sentence that is never completed,/ even as you’re having it.” Wilson’s collection is romantic yet world-weary, bereaved but fortified—a kindred reflection of the heart in the modern world.”

— Publisher’s Weekly
“A strong debut collection in which the romanticism you expect (and want) from a younger writer is held in check by a considerable, self-questioning intelligence.”
— The New York Times

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